﻿using Assets.Script.Data.Player;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Assets.Script.Human.Player.Action
{
    public class BasePlayerAction
    {
        protected PlayerBody playerBody;
        protected PlayerData playerData;
        protected PlayerState playerState;
        protected Animator animator;
        public BasePlayerAction(PlayerBody playerBody)
        {
            this.playerBody = playerBody;
            this.playerData = playerBody.PlayerData;
            this.playerState = playerBody.PlayerState;
            animator = playerBody.animator;
        }
    }
}
